Object of the game: Be the first player to get two pieces of your color on the two gold-starred squares on the opposing player's side of the board.
Equipment: Two sets of pieces in contrasting colors composed of: twelve men and eight knights, one set for each player.
Playing the game: Place the board so that the two gold-starred squares are directly in front of each player. Each player then places his/her twelve men on the plain gold spots, and his/her eight knights on the gold spots marked 'K'. The players play alternately, moving one piece per turn. Squares of both tints are used.
Plain moving: Any piece may be moved in any direction to an adjacent unoccupied square.
Cantering: Any piece may hop in any direction over any friendly piece on any adjacent square, provided there is an unoccupied square on to which it can hop. The piece hopped over is not removed. The same piece can continue to hop over as many friendly pieces as it can, varying the direction of the move at each hop if necessary.
Jumping: A piece may capture adjacent opposing pieces by jumping over them just as it canters over friendly pieces. A player must jump if any of his/her pieces is adjacent to any unsupported opposing pieces. If he/she has a choice of captures, he/she may choose which one to take. A man may jump or canter over a knight.
Knight's Charge: A knight may combine the 'canter' and 'jump' in one move. Having cantered over one or more friendly pieces, it may continue as part of the same move to jump and remove as many opposing pieces as possible. A knight's Charge must be made in the following order: first a canter and next the jump. A knight is never obliged to charge. But if a player is compelled to capture, he/she may use the Knight's Charge.
A plain move can never be combined with either a Jump or a Canter.
A man may not combine a Canter and a Jump in the same move.
A player may not move his/her own pieces on to his/her own starred squares. He/she is however allowed to jump over an invading opponent on to one of his/her own starred squares if the relative positions of the pieces allow it. But the piece must move off the starred square in the next move.
When a player has succeeded in getting one of his/her pieces on to one of his opponent's starred squares he/she cannot move it out, or jump out. He/she may however move it from one square to the other.