KANGAROO

Kangaroo is a game for 2 players created by John Flagg.

Position at the start:
Each player places his/her sixteen pieces on the two ranks nearest him/her on the 8 by 8 playing board.

Object:
To successfully attack and defend so as to end the game with more pieces than your opponent.

Rules:
Pieces move only by jumping. If you can't jump, you can't move. You jump your own pieces to maneuver and jump your opponent's pieces to capture them. When a player has two or more pieces backing each other up on adjoining positions, they are safe from attack along that particular line.

Jumps can be made in any direction, straight ahead, to the side, diagonally, or backwards—but always in a straight line over a single intervening piece to an open position just beyond. The same piece may make one jump or many jumps in a single move, but a player does not have to take all the jumps open to him/her if he/she prefers to stop for any reason.

A piece that succeds in jumping all the way to the furthest (8th) rankis "doubled" and if not captured or moved out of that doubling rank will count as "2" at the end of the game.

When it is your turn to move, you must move (if you possibly can), or resign. If you resign, you must give your opponent one of your active pieces as a penalty.

The game ends when:

  • One player has lost all his/her pieces.
  • Neither player can move.
  • A player resigns.
  • A player is caught unable to move (no possible jumps). It is then too late for him/her to resign. His/her opponent must now make five obligatory moves (or as many moves as are open to him/her up to the limit of five), after which the game is over. If in these obligatory moves, an opportunity is created for the stranded player to move, he/she can then move or resign. If he/she moves, play continues as before.

    Scoring:
    At the end of the game each player totals the number of pieces he/she has left, counting "2" for each piece in the doubling rank. Highest score wins.

    ©1977, John Flagg

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