One playing board, eleven white and eleven yellow playing pieces.
The object of Smarts is to get two sets of five playing pieces in a row; horizontally, vertically, or diagonally.
Place the board between the two players with the two yellow and white with a blue circle entry boxes in front of each player.
Each player selects a color, and then decide who plays first. All playing pieces are placed in a convenient area off the board.
The first player places a playing piece in any of the twelve entry boxes. The second player places a playing piece in any other open entry box. The players then have the option of moving a piece already on the board or entering a new piece during their turn.
If all twelve entry boxes are occupied, the player must move a piece already on the playing board.
Movement of pieces:
The playing pieces are moved one square at a time. They may be moved forward, backward, or side to side. The playing pieces may not be moved diagonally.
The players may jump their own pieces, their opponent's pieces, or a combination of both. Single jumps, multiple jumps, backward and forward jumps are all possible. Jumped pieces are not removed from the playing board.
Each player has two marking boxes located at the corners of the playing board. The color of the players' pieces indicate which boxes they use.
An opponent may occupy one or both of your marking boxes and block you. The opponent must move off of your marking box before you may use that box.
Five in a row:
The rows of five pieces may be horizontal, vertical, or diagonal. When a player has five pieces in a row, that player has the option of removing those five pieces. When that option is taken, the player then places one piece on an open marking box of that player's color and that piece may never be moved. It may be used in forming the second row of five. The player then removes the remaining four pieces off the playing board. These four pieces may be used again, but must come onto the board on an open entry box.
A player may choose to leave the five pieces in a row on the board. By leaving the pieces on the board, the player may block an opponent or help to form a second row of five for the win. The second row of five can intersect the first row at any place.
©1984 Hoyle Products