Yinsh

Author: Kris Burm ~ Publisher: Rio Grande, 2003 ~ Find It!


Each of two players start with five rings on the board. Every time a ring is moved, it leaves behind a marker. Markers are white on one side and black on the other. When markers are jumped over by a ring, they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. Each row a player makes brings him closer to victory; but makes him weaker, because he has one less ring to play with.
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